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Text File  |  2002-11-20  |  7.5 KB  |  265 lines

  1. // NOTE: Sound file names must be no more than 63 characters in length (including "." and extension).
  2.  
  3.  
  4.  
  5. // ENGINE SOUNDS  (INSIDE)
  6.  
  7. VS_INSIDE_ENGINE_1=INT_idle.wav
  8. VS_INSIDE_ENGINE_2=INT_low.wav
  9. VS_INSIDE_ENGINE_3=INT_med.wav
  10. VS_INSIDE_ENGINE_4=INT_high.wav
  11. //VS_INSIDE_ENGINE_5=INT.wav
  12.  
  13. VS_INSIDE_ENGINE_STARTING=INT_start.wav
  14.  
  15.  
  16. // ROAD & TIRE SOUNDS  (INSIDE)
  17.  
  18. VS_INSIDE_ROADNOISE_DRY=road_dry.wav
  19. VS_INSIDE_ROADNOISE_WET=road_wet.wav
  20. VS_INSIDE_ROADNOISE_GRASS=grass_dry.wav
  21. VS_INSIDE_ROADNOISE_DIRT=dirt_dry.wav
  22. VS_INSIDE_ROADNOISE_GRAVEL=gravel_dry.wav
  23. VS_INSIDE_ROADNOISE_RUMBLESTRIP=rumble_strip.wav
  24.  
  25. VS_INSIDE_SKID_DRY=skid_road_dry.wav
  26. VS_INSIDE_SKID_WET=skid_road_wet.wav
  27. VS_INSIDE_SKID_GRASS=skid_grass_dry.wav
  28. VS_INSIDE_SKID_DIRT=skid_dirt_dry.wav
  29. VS_INSIDE_SKID_GRAVEL=skid_gravel_dry.wav
  30.  
  31.  
  32. // BACKFIRE & SHIFT SOUNDS (INSIDE)
  33.  
  34. VS_INSIDE_SHIFT_UP_1=INT_shift_up_1.wav
  35. VS_INSIDE_SHIFT_UP_2=INT_shift_up_2.wav
  36. VS_INSIDE_SHIFT_UP_3=INT_shift_up_3.wav
  37. VS_INSIDE_SHIFT_DOWN_1=INT_shift_down_1.wav
  38. VS_INSIDE_SHIFT_DOWN_2=INT_shift_down_2.wav
  39. VS_INSIDE_SHIFT_DOWN_3=INT_shift_down_3.wav
  40.  
  41. VS_INSIDE_BACKFIRE_1=INT_backfire_1.wav
  42. VS_INSIDE_BACKFIRE_2=INT_backfire_2.wav
  43. VS_INSIDE_BACKFIRE_3=INT_backfire_2.wav  // only 2 sounds right now, so re-use one of them
  44.  
  45.  
  46. // CONTACT SOUNDS  (INSIDE)
  47.  
  48. VS_INSIDE_SCRAPING=INT_scrape.wav
  49.  
  50. VS_INSIDE_HIT_WALL_1=hit_wall_1
  51. VS_INSIDE_HIT_WALL_2=hit_wall_2
  52. VS_INSIDE_HIT_WALL_3=hit_wall_3
  53. VS_INSIDE_HIT_WALL_4=hit_wall_4
  54. VS_INSIDE_HIT_WALL_5=hit_wall_5
  55.  
  56. VS_INSIDE_HIT_OTHERCAR_1=hit_vehicle_1
  57. VS_INSIDE_HIT_OTHERCAR_2=hit_vehicle_2
  58. VS_INSIDE_HIT_OTHERCAR_3=hit_vehicle_3
  59. VS_INSIDE_HIT_OTHERCAR_4=hit_vehicle_4
  60. VS_INSIDE_HIT_OTHERCAR_5=hit_vehicle_5
  61.  
  62. VS_INSIDE_HIT_CONE=hit_cone_flexible_post_1.wav
  63.  
  64.  
  65. // AMBIENT SOUNDS (INSIDE)
  66.  
  67. VS_INSIDE_WIND_NOISE=windrush.wav
  68. VS_INSIDE_ON_FIRE=INT_fire.wav
  69. VS_INSIDE_HORN=INT_horn.wav
  70.  
  71.  
  72. //
  73.  
  74.  
  75. // ENGINE SOUNDS  (OUTSIDE)
  76.  
  77. VS_OUTSIDE_ENGINE_1=EXT_idle.wav
  78. VS_OUTSIDE_ENGINE_2=EXT_low.wav
  79. VS_OUTSIDE_ENGINE_3=EXT_low2.wav
  80. VS_OUTSIDE_ENGINE_4=EXT_med.wav
  81. VS_OUTSIDE_ENGINE_5=EXT_high.wav
  82.  
  83. VS_OUTSIDE_ENGINE_STARTING=EXT_start.wav
  84.  
  85.  
  86. // ROAD & TIRE SOUNDS  (OUTSIDE)
  87.  
  88. VS_OUTSIDE_ROADNOISE_DRY=road_dry_EXT.wav
  89. VS_OUTSIDE_ROADNOISE_WET=road_wet_EXT.wav
  90. VS_OUTSIDE_ROADNOISE_GRASS=grass_dry.wav
  91. VS_OUTSIDE_ROADNOISE_DIRT=gravel_dry.wav
  92. VS_OUTSIDE_ROADNOISE_GRAVEL=gravel_dry.wav
  93. VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=rumble_strip.wav
  94.  
  95. VS_OUTSIDE_SKID_DRY=skid_road_dry.wav
  96. VS_OUTSIDE_SKID_WET=skid_road_wet.wav
  97. VS_OUTSIDE_SKID_GRASS=skid_grass_dry.wav
  98. VS_OUTSIDE_SKID_DIRT=skid_gravel_dry.wav
  99. VS_OUTSIDE_SKID_GRAVEL=skid_gravel_dry.wav
  100.  
  101.  
  102. // BACKFIRE & SHIFT SOUNDS (OUTSIDE)
  103.  
  104. VS_OUTSIDE_SHIFT_UP_1=EXT_shift_up_1.wav
  105. VS_OUTSIDE_SHIFT_UP_2=EXT_shift_up_1.wav  // intentionally playing only 1 external upshift sound
  106. VS_OUTSIDE_SHIFT_UP_3=EXT_shift_up_1.wav
  107. VS_OUTSIDE_SHIFT_DOWN_1=EXT_shift_down_1.wav
  108. VS_OUTSIDE_SHIFT_DOWN_2=EXT_shift_down_1.wav  // intentionally playing only 1 external downshift sound
  109. VS_OUTSIDE_SHIFT_DOWN_3=EXT_shift_down_1.wav
  110.  
  111. VS_OUTSIDE_BACKFIRE_1=EXT_backfire_1.wav
  112. VS_OUTSIDE_BACKFIRE_2=EXT_backfire_2.wav
  113. VS_OUTSIDE_BACKFIRE_3=EXT_backfire_3.wav
  114.  
  115.  
  116. // CONTACT SOUNDS  (OUTSIDE)
  117.  
  118. VS_OUTSIDE_SCRAPING=EXT_scrape.wav
  119.  
  120. VS_OUTSIDE_HIT_WALL_1=hit_wall_1
  121. VS_OUTSIDE_HIT_WALL_2=hit_wall_2
  122. VS_OUTSIDE_HIT_WALL_3=hit_wall_3
  123. VS_OUTSIDE_HIT_WALL_4=hit_wall_4
  124. VS_OUTSIDE_HIT_WALL_5=hit_wall_5
  125.  
  126. VS_OUTSIDE_HIT_OTHERCAR_1=hit_vehicle_1
  127. VS_OUTSIDE_HIT_OTHERCAR_2=hit_vehicle_2
  128. VS_OUTSIDE_HIT_OTHERCAR_3=hit_vehicle_3
  129. VS_OUTSIDE_HIT_OTHERCAR_4=hit_vehicle_4
  130. VS_OUTSIDE_HIT_OTHERCAR_5=hit_vehicle_5
  131.  
  132.  
  133. VS_OUTSIDE_HIT_CONE=hit_cone_flexible_post_1.wav
  134.  
  135.  
  136.  
  137. // AMBIENT SOUNDS (OUTSIDE)
  138.  
  139. VS_OUTSIDE_ON_FIRE=EXT_fire.wav
  140. VS_OUTSIDE_HORN=EXT_horn.wav
  141.  
  142.  
  143.  
  144.  
  145. // OLD SFX STRINGS:
  146.  
  147. //VS_INSIDE_HIT_SOLIDWALL=hit_guardrail_3.wav
  148. //VS_INSIDE_HIT_TIREWALL=hit_tyrewall_1.wav
  149. //VS_INSIDE_HIT_GUARDRAIL=hit_guardrail_1.wav
  150. //VS_INSIDE_HIT_OTHERCAR=hit_vehicle_1.wav
  151. //VS_INSIDE_AIR_WRENCH=wheelguns_1.wav
  152. //VS_INSIDE_HYDRAULIC_JACK=
  153. //VS_INSIDE_ENGINE_STARTER=INT_start.wav
  154. //VS_INSIDE_SPEED_LIMITER_TOGGLE=rpm_limiter_engage_disengage.wav
  155. //VS_INSIDE_LAUNCH_CONTROL_TOGGLE=rpm_limiter_engage_disengage.wav
  156. //VS_INSIDE_DETACHED_BODYWORK_HITS_VEHICLE=free_bodywork_hits_vehicle.wav
  157. //VS_INSIDE_DETACHED_WHEEL_HITS_VEHICLE=free_wheel_tyre_hits_vehicle.wav
  158. //VS_INSIDE_WHEELGUN_1=wheelguns_1.wav
  159. //VS_INSIDE_WHEELGUN_2=wheelguns_2.wav
  160. //VS_INSIDE_WHEELGUN_3=wheelguns_3.wav
  161.  
  162.  
  163. //VS_OUTSIDE_SCRAPING=scrape_guardrail.wav
  164. //VS_OUTSIDE_HIT_SOLIDWALL=hit_guardrail_3.wav        
  165. //VS_OUTSIDE_HIT_TIREWALL=hit_tyrewall.wav             
  166. //VS_OUTSIDE_HIT_GUARDRAIL=hit_guardrail_1.wav         
  167. //VS_OUTSIDE_HIT_OTHERCAR=hit_vehicle_1.wav
  168. //VS_OUTSIDE_HYDRAULIC_JACK=
  169. //VS_OUTSIDE_AIR_WRENCH=wheelguns_1.wav
  170. //VS_OUTSIDE_ENGINE_STARTER=starter.wav
  171. //VS_OUTSIDE_ENGINE_STARTING=start_backfire.wav
  172. //VS_OUTSIDE_SPEED_LIMITER_TOGGLE=rpm_limiter_engage_disengage.wav        
  173. //VS_OUTSIDE_LAUNCH_CONTROL_TOGGLE=rpm_limiter_engage_disengage.wav       
  174. //VS_OUTSIDE_DETACHED_BODYWORK_HITS_VEHICLE=free_bodywork_hits_vehicle.wav
  175. //VS_OUTSIDE_DETACHED_WHEEL_HITS_VEHICLE=free_wheel_tyre_hits_vehicle.wav
  176. //VS_OUTSIDE_WHEELGUN_1=wheelguns_1.wav
  177. //VS_OUTSIDE_WHEELGUN_2=wheelguns_2.wav
  178. //VS_OUTSIDE_WHEELGUN_3=wheelguns_3.wav
  179.  
  180.  
  181.  
  182.  
  183. playerEngineVolumeMinimum=0.3
  184. playerEngineVolumeThrottleFraction=0.5
  185. playerEngineVolumeRevFraction=0.2
  186.  
  187. non-playerEngineVolumeMinimum=0.3
  188. non-playerEngineVolumeThrottleFraction=0.4
  189. non-playerEngineVolumeRevFraction=0.3
  190.  
  191.  
  192.  
  193. EngineRPMSound=0
  194. {
  195.   MinimumRPM=1.0          // above zero, but low enough to hear engine stall
  196.   MaximumRPM=3000.0       // mapped
  197.   NaturalRPM=1791.8615    // engine RPM at which sample was recorded
  198. }
  199.  
  200.  
  201. EngineRPMSound=1
  202. {
  203.   MinimumRPM=2050.0       // mapped
  204.   MaximumRPM=4499.0       // mapped
  205.   NaturalRPM=4090.0259    // engine RPM at which sample was recorded
  206. }
  207.  
  208. EngineRPMSound=2
  209. {
  210.   MinimumRPM=3600.0       // mapped
  211.   MaximumRPM=6400.0       // mapped
  212.   NaturalRPM=5164.0620    // engine RPM at which sample was recorded
  213. }
  214.  
  215. EngineRPMSound=3
  216. {
  217.   MinimumRPM=4520.0       // mapped
  218.   MaximumRPM=12000.0      // mapped
  219.   NaturalRPM=8193.7510    // engine RPM at which sample was recorded
  220. }
  221.  
  222.  
  223.  
  224.  
  225. EngineRPMSoundOutside=0
  226. {
  227.   MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  228.   MaximumRPM=2300.00     // must overlap properly
  229.   NaturalRPM=1902.6982   // engine RPM at which sample was recorded
  230. }
  231.  
  232. EngineRPMSoundOutside=1
  233. {
  234.   MinimumRPM=1300.00     // must overlap properly
  235.   MaximumRPM=4590.00     // must overlap properly
  236.   NaturalRPM=5452.1460   // engine RPM at which sample was recorded
  237. }
  238.  
  239. EngineRPMSoundOutside=2
  240. {
  241.   MinimumRPM=2310.00     // must overlap properly
  242.   MaximumRPM=7890.00     // must overlap properly
  243.   NaturalRPM=5952.1460   // engine RPM at which sample was recorded
  244. }
  245.  
  246. EngineRPMSoundOutside=3
  247. {
  248.   MinimumRPM=4600.00     // must overlap properly
  249.   MaximumRPM=9500.00     // must overlap properly
  250.   NaturalRPM=9616.3604   // engine RPM at which sample was recorded
  251. }
  252.  
  253. EngineRPMSoundOutside=4
  254. {
  255.   MinimumRPM=7901.00     // must overlap properly
  256.   MaximumRPM=12000.00     // must overlap properly
  257.   NaturalRPM=10540.0186   // engine RPM at which sample was recorded
  258. }
  259.  
  260.  
  261. ATTENUTATION
  262.  
  263. EngineFadeRadius=28.0     // applies to all engine sounds
  264. ShiftFadeRadius=34.0      // applies to shifts and backfires
  265. OtherFadeRadius=14.5       // applies to everything else