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- // NOTE: Sound file names must be no more than 63 characters in length (including "." and extension).
-
-
-
- // ENGINE SOUNDS (INSIDE)
-
- VS_INSIDE_ENGINE_1=INT_idle.wav
- VS_INSIDE_ENGINE_2=INT_low.wav
- VS_INSIDE_ENGINE_3=INT_med.wav
- VS_INSIDE_ENGINE_4=INT_high.wav
- //VS_INSIDE_ENGINE_5=INT.wav
-
- VS_INSIDE_ENGINE_STARTING=INT_start.wav
-
-
- // ROAD & TIRE SOUNDS (INSIDE)
-
- VS_INSIDE_ROADNOISE_DRY=road_dry.wav
- VS_INSIDE_ROADNOISE_WET=road_wet.wav
- VS_INSIDE_ROADNOISE_GRASS=grass_dry.wav
- VS_INSIDE_ROADNOISE_DIRT=dirt_dry.wav
- VS_INSIDE_ROADNOISE_GRAVEL=gravel_dry.wav
- VS_INSIDE_ROADNOISE_RUMBLESTRIP=rumble_strip.wav
-
- VS_INSIDE_SKID_DRY=skid_road_dry.wav
- VS_INSIDE_SKID_WET=skid_road_wet.wav
- VS_INSIDE_SKID_GRASS=skid_grass_dry.wav
- VS_INSIDE_SKID_DIRT=skid_dirt_dry.wav
- VS_INSIDE_SKID_GRAVEL=skid_gravel_dry.wav
-
-
- // BACKFIRE & SHIFT SOUNDS (INSIDE)
-
- VS_INSIDE_SHIFT_UP_1=INT_shift_up_1.wav
- VS_INSIDE_SHIFT_UP_2=INT_shift_up_2.wav
- VS_INSIDE_SHIFT_UP_3=INT_shift_up_3.wav
- VS_INSIDE_SHIFT_DOWN_1=INT_shift_down_1.wav
- VS_INSIDE_SHIFT_DOWN_2=INT_shift_down_2.wav
- VS_INSIDE_SHIFT_DOWN_3=INT_shift_down_3.wav
-
- VS_INSIDE_BACKFIRE_1=INT_backfire_1.wav
- VS_INSIDE_BACKFIRE_2=INT_backfire_2.wav
- VS_INSIDE_BACKFIRE_3=INT_backfire_2.wav // only 2 sounds right now, so re-use one of them
-
-
- // CONTACT SOUNDS (INSIDE)
-
- VS_INSIDE_SCRAPING=INT_scrape.wav
-
- VS_INSIDE_HIT_WALL_1=hit_wall_1
- VS_INSIDE_HIT_WALL_2=hit_wall_2
- VS_INSIDE_HIT_WALL_3=hit_wall_3
- VS_INSIDE_HIT_WALL_4=hit_wall_4
- VS_INSIDE_HIT_WALL_5=hit_wall_5
-
- VS_INSIDE_HIT_OTHERCAR_1=hit_vehicle_1
- VS_INSIDE_HIT_OTHERCAR_2=hit_vehicle_2
- VS_INSIDE_HIT_OTHERCAR_3=hit_vehicle_3
- VS_INSIDE_HIT_OTHERCAR_4=hit_vehicle_4
- VS_INSIDE_HIT_OTHERCAR_5=hit_vehicle_5
-
- VS_INSIDE_HIT_CONE=hit_cone_flexible_post_1.wav
-
-
- // AMBIENT SOUNDS (INSIDE)
-
- VS_INSIDE_WIND_NOISE=windrush.wav
- VS_INSIDE_ON_FIRE=INT_fire.wav
- VS_INSIDE_HORN=INT_horn.wav
-
-
- //
-
-
- // ENGINE SOUNDS (OUTSIDE)
-
- VS_OUTSIDE_ENGINE_1=EXT_idle.wav
- VS_OUTSIDE_ENGINE_2=EXT_low.wav
- VS_OUTSIDE_ENGINE_3=EXT_low2.wav
- VS_OUTSIDE_ENGINE_4=EXT_med.wav
- VS_OUTSIDE_ENGINE_5=EXT_high.wav
-
- VS_OUTSIDE_ENGINE_STARTING=EXT_start.wav
-
-
- // ROAD & TIRE SOUNDS (OUTSIDE)
-
- VS_OUTSIDE_ROADNOISE_DRY=road_dry_EXT.wav
- VS_OUTSIDE_ROADNOISE_WET=road_wet_EXT.wav
- VS_OUTSIDE_ROADNOISE_GRASS=grass_dry.wav
- VS_OUTSIDE_ROADNOISE_DIRT=gravel_dry.wav
- VS_OUTSIDE_ROADNOISE_GRAVEL=gravel_dry.wav
- VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=rumble_strip.wav
-
- VS_OUTSIDE_SKID_DRY=skid_road_dry.wav
- VS_OUTSIDE_SKID_WET=skid_road_wet.wav
- VS_OUTSIDE_SKID_GRASS=skid_grass_dry.wav
- VS_OUTSIDE_SKID_DIRT=skid_gravel_dry.wav
- VS_OUTSIDE_SKID_GRAVEL=skid_gravel_dry.wav
-
-
- // BACKFIRE & SHIFT SOUNDS (OUTSIDE)
-
- VS_OUTSIDE_SHIFT_UP_1=EXT_shift_up_1.wav
- VS_OUTSIDE_SHIFT_UP_2=EXT_shift_up_1.wav // intentionally playing only 1 external upshift sound
- VS_OUTSIDE_SHIFT_UP_3=EXT_shift_up_1.wav
- VS_OUTSIDE_SHIFT_DOWN_1=EXT_shift_down_1.wav
- VS_OUTSIDE_SHIFT_DOWN_2=EXT_shift_down_1.wav // intentionally playing only 1 external downshift sound
- VS_OUTSIDE_SHIFT_DOWN_3=EXT_shift_down_1.wav
-
- VS_OUTSIDE_BACKFIRE_1=EXT_backfire_1.wav
- VS_OUTSIDE_BACKFIRE_2=EXT_backfire_2.wav
- VS_OUTSIDE_BACKFIRE_3=EXT_backfire_3.wav
-
-
- // CONTACT SOUNDS (OUTSIDE)
-
- VS_OUTSIDE_SCRAPING=EXT_scrape.wav
-
- VS_OUTSIDE_HIT_WALL_1=hit_wall_1
- VS_OUTSIDE_HIT_WALL_2=hit_wall_2
- VS_OUTSIDE_HIT_WALL_3=hit_wall_3
- VS_OUTSIDE_HIT_WALL_4=hit_wall_4
- VS_OUTSIDE_HIT_WALL_5=hit_wall_5
-
- VS_OUTSIDE_HIT_OTHERCAR_1=hit_vehicle_1
- VS_OUTSIDE_HIT_OTHERCAR_2=hit_vehicle_2
- VS_OUTSIDE_HIT_OTHERCAR_3=hit_vehicle_3
- VS_OUTSIDE_HIT_OTHERCAR_4=hit_vehicle_4
- VS_OUTSIDE_HIT_OTHERCAR_5=hit_vehicle_5
-
-
- VS_OUTSIDE_HIT_CONE=hit_cone_flexible_post_1.wav
-
-
-
- // AMBIENT SOUNDS (OUTSIDE)
-
- VS_OUTSIDE_ON_FIRE=EXT_fire.wav
- VS_OUTSIDE_HORN=EXT_horn.wav
-
-
-
-
- // OLD SFX STRINGS:
-
- //VS_INSIDE_HIT_SOLIDWALL=hit_guardrail_3.wav
- //VS_INSIDE_HIT_TIREWALL=hit_tyrewall_1.wav
- //VS_INSIDE_HIT_GUARDRAIL=hit_guardrail_1.wav
- //VS_INSIDE_HIT_OTHERCAR=hit_vehicle_1.wav
- //VS_INSIDE_AIR_WRENCH=wheelguns_1.wav
- //VS_INSIDE_HYDRAULIC_JACK=
- //VS_INSIDE_ENGINE_STARTER=INT_start.wav
- //VS_INSIDE_SPEED_LIMITER_TOGGLE=rpm_limiter_engage_disengage.wav
- //VS_INSIDE_LAUNCH_CONTROL_TOGGLE=rpm_limiter_engage_disengage.wav
- //VS_INSIDE_DETACHED_BODYWORK_HITS_VEHICLE=free_bodywork_hits_vehicle.wav
- //VS_INSIDE_DETACHED_WHEEL_HITS_VEHICLE=free_wheel_tyre_hits_vehicle.wav
- //VS_INSIDE_WHEELGUN_1=wheelguns_1.wav
- //VS_INSIDE_WHEELGUN_2=wheelguns_2.wav
- //VS_INSIDE_WHEELGUN_3=wheelguns_3.wav
-
-
- //VS_OUTSIDE_SCRAPING=scrape_guardrail.wav
- //VS_OUTSIDE_HIT_SOLIDWALL=hit_guardrail_3.wav
- //VS_OUTSIDE_HIT_TIREWALL=hit_tyrewall.wav
- //VS_OUTSIDE_HIT_GUARDRAIL=hit_guardrail_1.wav
- //VS_OUTSIDE_HIT_OTHERCAR=hit_vehicle_1.wav
- //VS_OUTSIDE_HYDRAULIC_JACK=
- //VS_OUTSIDE_AIR_WRENCH=wheelguns_1.wav
- //VS_OUTSIDE_ENGINE_STARTER=starter.wav
- //VS_OUTSIDE_ENGINE_STARTING=start_backfire.wav
- //VS_OUTSIDE_SPEED_LIMITER_TOGGLE=rpm_limiter_engage_disengage.wav
- //VS_OUTSIDE_LAUNCH_CONTROL_TOGGLE=rpm_limiter_engage_disengage.wav
- //VS_OUTSIDE_DETACHED_BODYWORK_HITS_VEHICLE=free_bodywork_hits_vehicle.wav
- //VS_OUTSIDE_DETACHED_WHEEL_HITS_VEHICLE=free_wheel_tyre_hits_vehicle.wav
- //VS_OUTSIDE_WHEELGUN_1=wheelguns_1.wav
- //VS_OUTSIDE_WHEELGUN_2=wheelguns_2.wav
- //VS_OUTSIDE_WHEELGUN_3=wheelguns_3.wav
-
-
-
-
- playerEngineVolumeMinimum=0.3
- playerEngineVolumeThrottleFraction=0.5
- playerEngineVolumeRevFraction=0.2
-
- non-playerEngineVolumeMinimum=0.3
- non-playerEngineVolumeThrottleFraction=0.4
- non-playerEngineVolumeRevFraction=0.3
-
-
-
- EngineRPMSound=0
- {
- MinimumRPM=1.0 // above zero, but low enough to hear engine stall
- MaximumRPM=3000.0 // mapped
- NaturalRPM=1791.8615 // engine RPM at which sample was recorded
- }
-
-
- EngineRPMSound=1
- {
- MinimumRPM=2050.0 // mapped
- MaximumRPM=4499.0 // mapped
- NaturalRPM=4090.0259 // engine RPM at which sample was recorded
- }
-
- EngineRPMSound=2
- {
- MinimumRPM=3600.0 // mapped
- MaximumRPM=6400.0 // mapped
- NaturalRPM=5164.0620 // engine RPM at which sample was recorded
- }
-
- EngineRPMSound=3
- {
- MinimumRPM=4520.0 // mapped
- MaximumRPM=12000.0 // mapped
- NaturalRPM=8193.7510 // engine RPM at which sample was recorded
- }
-
-
-
-
- EngineRPMSoundOutside=0
- {
- MinimumRPM=1.00 // above zero, but low enough to hear engine stall
- MaximumRPM=2300.00 // must overlap properly
- NaturalRPM=1902.6982 // engine RPM at which sample was recorded
- }
-
- EngineRPMSoundOutside=1
- {
- MinimumRPM=1300.00 // must overlap properly
- MaximumRPM=4590.00 // must overlap properly
- NaturalRPM=5452.1460 // engine RPM at which sample was recorded
- }
-
- EngineRPMSoundOutside=2
- {
- MinimumRPM=2310.00 // must overlap properly
- MaximumRPM=7890.00 // must overlap properly
- NaturalRPM=5952.1460 // engine RPM at which sample was recorded
- }
-
- EngineRPMSoundOutside=3
- {
- MinimumRPM=4600.00 // must overlap properly
- MaximumRPM=9500.00 // must overlap properly
- NaturalRPM=9616.3604 // engine RPM at which sample was recorded
- }
-
- EngineRPMSoundOutside=4
- {
- MinimumRPM=7901.00 // must overlap properly
- MaximumRPM=12000.00 // must overlap properly
- NaturalRPM=10540.0186 // engine RPM at which sample was recorded
- }
-
-
- ATTENUTATION
-
- EngineFadeRadius=28.0 // applies to all engine sounds
- ShiftFadeRadius=34.0 // applies to shifts and backfires
- OtherFadeRadius=14.5 // applies to everything else